// Fill out your copyright notice in the Description page of Project Settings.


#include "MeteorCameraManager.h"
#include "Utility.h"
AMeteorCameraManager::AMeteorCameraManager(const FObjectInitializer& ObjectInitializer):Super(ObjectInitializer)
{
	
	int i = 0;
}

void AMeteorCameraManager::UpdateCamera(float DeltaTime) {
	Super::UpdateCamera(DeltaTime);
	/*tick += DeltaTime;
	if (tick >= 15.0) {
		Utility::Trace();
		tick = 0.0f;
	}*/
	//AActor * pActor = GetViewTarget();
}

void AMeteorCameraManager::InitializeFor(class APlayerController* PC) {
	Super::InitializeFor(PC);
}